THE UNIVERSITY of EDINBURGH

DEGREE REGULATIONS & PROGRAMMES OF STUDY 2017/2018

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DRPS : Course Catalogue : Edinburgh College of Art : Architecture and Landscape Architecture

Postgraduate Course: Game Design Studio (Online Distance Learning) (ARCH11253)

Course Outline
SchoolEdinburgh College of Art CollegeCollege of Humanities and Social Science
Credit level (Normal year taken)SCQF Level 11 (Postgraduate)
Course typeOnline Distance Learning AvailabilityAvailable to all students
SCQF Credits20 ECTS Credits10
SummaryThis course looks in detail at non-linear design scenarios,particularly those that pertain to computer games. The course addresses examples of interactive environments and approaches to open-ended structures brought about by ubiquitous and portable devices and digital distribution across a variety of media.

This course may only be taken by ODL students
Course description Participation in this course is intended to lead to a deep understanding of the issues encountered in detailed non-linear interactions,from sonic,visual,narrative and experiential perspectives. Participants will expand their own approaches to understanding and interpreting narrative by developing studies in reactive I non-linear environments in response to supplied material. The project uses individual and collaborative tasks and critique to develop work for a participant's professional portfolio.
Entry Requirements (not applicable to Visiting Students)
Pre-requisites Co-requisites
Prohibited Combinations Other requirements This course may only be taken by ODL students
Information for Visiting Students
Pre-requisitesNone
High Demand Course? Yes
Course Delivery Information
Academic year 2017/18, Available to all students (SV1) Quota:  None
Course Start Semester 2
Course Start Date 15/01/2018
Timetable Timetable
Learning and Teaching activities (Further Info) Total Hours: 200 ( Lecture Hours 22, Seminar/Tutorial Hours 6, Supervised Practical/Workshop/Studio Hours 10, Online Activities 6, Feedback/Feedforward Hours 2, Programme Level Learning and Teaching Hours 4, Directed Learning and Independent Learning Hours 150 )
Assessment (Further Info) Written Exam 0 %, Coursework 100 %, Practical Exam 0 %
Additional Information (Assessment) Submission 1 Library of assets suitable for use in an interactive setting that responds creatively to a given brief: 40%
Submission 2 Showcase of game or virtual environment constructed in non-linear scripting tools such as FMOD, Unity and/or other suitable tools: 60%

Coursework is used to assess progress in, and understanding of, the practice of developing virtual environments, and allows students to develop and apply knowledge and skills across the duration of the course as the focus shifts from generating assets to structuring interactions. Practical work is accompanied by a written reflective critique informed by design theory and practice.

The first submission addresses LO1, 2 and 3, the second submission addresses LO1 - 5. The Learning Outcomes and submissions support characteristics of knowledge of professional practice, skill acquisition and application, creativity, critical analysis, communication and autonomy.

Tutors will scale grades and refer to University's Common Marking Scheme.
Feedback Feedback for the first submission will be provided in good time to be of use for continuing work. Further formative feedback will be available through crit sessions, and through preview and presentation sessions of work-in-progress.

Feedback may refer to the risks taken in response to the brief, the conceptual approach you've taken with your design, the quality and character of the design, the clarity of the written components, contextual and critical relevance, and any technical issues that may help you in future. The feedback will be constructive, be may not address every detail of the work submitted.
No Exam Information
Learning Outcomes
On completion of this course, the student will be able to:
  1. Skills in designing interactive environments.
  2. Knowledge of technologies used in developing interactive environments.
  3. Ability to translate and communicate narrative and articulate space.
  4. Criticalunderstanding of aesthetic,structural and technical issues around interactivity.
  5. Experience of working independently and collaboratively to create engaging virtual environments.
Reading List
None
Additional Information
Graduate Attributes and Skills Not entered
Keywordsgame design,interactive environments
Contacts
Course organiserMr Andrew Connor
Tel: (0131 6)50 2808
Email:
Course secretaryMr Mathieu Donner
Tel: (0131 6)51 5740
Email:
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