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Home : College of Science and Engineering : School of Informatics (Schedule O) : Computer Systems Organisation

Computer Animation (Level 10) (U03747)

? Credit Points : 10  ? SCQF Level : 10  ? Acronym : INF-4-CAN-4

This course will focus mainly on technological aspects for 3D computer animation and real-time 3D computer graphics for applications such as games and virtual environments. During the lecture, the teacher will provide the basic background for real-time rendering, physically based animation, and character animation so that the students can use such techniques when implementing applications. Students will be asked to implement a 3D application in which such techniques are used. The aim is to let the students know (1) what are the problems they face when they implement real-time applications, and (2) how to solve such problems. Based on the Course ILOs, the teaching/learning activities of this course will consist of:

Tutorial - During the tutorial, the students will learn how to use the template program which will be used to generate the real-time animation.

Assignment - Students will be asked to finish and turn in two assignments about character animation (12%) and global illumination (13%).

Entry Requirements

? Pre-requisites : Computer Graphics (Level 10/11)

? Co-requisites : None

? Prohibited combinations : Computer Animation (Level 11)

Subject Areas

Delivery Information

? Normal year taken : 4th year

? Delivery Period : Semester 2 (Blocks 3-4)

? Contact Teaching Time : 2 hour(s) per week for 10 weeks

All of the following classes

Type Day Start End Area
Lecture Tuesday 12:10 13:00 Central
Lecture Friday 12:10 13:00 Central

Summary of Intended Learning Outcomes

This course aims at introducing various techniques related to creating computer animation and implementing real-time systems such as games and virtual environments. Upon completing the course, students should be able to:
1.explain what kind of animation can be generated from inverse kinematics / spacetime constraints to control characters;
2.generate animations of rigid multi-body systems by physically based simulations;
3.use real-time global illumination methods to render an image;
4.take advantage of motion capture data to interactively control the 3D characters;
5.given an image rendered by a non-photo realistic rendering technique, explain which method was used to generate the image; and
6.when asked to create an animation, have the knowledge to tell which techniques should be used for which part.

Assessment Information

Written Examination - 75%
Assessed Assigmnents - 25%

Exam times

Diet Diet Month Paper Code Paper Name Length
1ST May - - 2 hour(s)

Contact and Further Information

The Course Secretary should be the first point of contact for all enquiries.

Course Secretary

Mr James Bathgate
Tel : (0131 6)50 4094
Email : james.bathgate@ed.ac.uk

Course Organiser

Dr Amos Storkey
Tel : (0131 6)50 4491
Email : A.Storkey@ed.ac.uk

Course Website : http://www.inf.ed.ac.uk/teaching/courses/

School Website : http://www.informatics.ed.ac.uk/

College Website : http://www.scieng.ed.ac.uk/

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