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THE UNIVERSITY of EDINBURGHDEGREE REGULATIONS & PROGRAMMES OF STUDY 2007/2008
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Computer Animation (Level 11) (P02334)? Credit Points : 10 ? SCQF Level : 11 ? Acronym : INF-P-CAN-5 This course will focus mainly on technological aspects for 3D computer animation and real-time 3D computer graphics for applications such as games and virtual environments. During the lecture, the teacher will provide the basic background for real-time rendering, physically based animation, and character animation so that the students can use such techniques when implementing applications. Students will be asked to implement a 3D application in which such techniques are used. The aim is to let the students know (1) what are the problems they face when they implement real-time applications, and (2) how to solve such problems. Based on the Course ILOs, the teaching/learning activities of this course will consist of: Entry Requirements? Pre-requisites : Computer Graphics (Level 10/11) ? Co-requisites : None ? Prohibited combinations : Computer Animation (Level 10) Subject AreasHome subject areaComputer Systems Organisation, (School of Informatics, Schedule O) Delivery Information? Normal year taken : Postgraduate ? Delivery Period : Semester 2 (Blocks 3-4) ? Contact Teaching Time : 2 hour(s) per week for 10 weeks First Class Information
All of the following classes
Summary of Intended Learning Outcomes
This course aims at introducing various techniques related to creating computer animation and implementing real-time systems such as games and virtual environments. Upon completing the course, students should be able to:
1.explain the algorithms of inverse kinematics / spacetime constraints and explain what kind of animation can be generated using such methods; 2.generate animations of rigid multi-body systems, fluids, hair and clothes using physically based simulations; 3.given the scene, use the most appropriate real-time global illumination method to render an image; 4.combine motion capture data and physically based animation to interactively control the 3D characters; 5.given an image rendered by a non-photo realistic rendering technique, explain the algorithm of the method that was used to generate the image; and 6.when asked to create an animation in real-time, have the knowledge to tell which techniques should be used, and what kind of effects must be sacrificed for making it real-time. Assessment Information
Written Examination - 75%
Assessed Assigmnents - 25% Exam times
Contact and Further InformationThe Course Secretary should be the first point of contact for all enquiries. Course Secretary Miss Gillian Watt Course Organiser Dr Douglas Armstrong Course Website : http://www.inf.ed.ac.uk/teaching/courses/ School Website : http://www.informatics.ed.ac.uk/ College Website : http://www.scieng.ed.ac.uk/ |
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